Components overview¶
User interface components in VR are often similar to the 2D equivalents we are all familiar with, but with a few notable differences. They are often more three dimensional and buttons and controls are often raised off the panel surface like mechanical buttons in real life. Components also respond noticeably to proximity and touch from hands with motion, audio and visual state changes.
Ultraleap recommends the following, general-purpose components as suitable for most applications.
Panels¶
Help and tutorials¶
Components¶
Objects¶
Want to learn more about features in the game engine of your choice? Check out the implementation guides: