Class Leap::PhysicalHands::ContactBone¶
- class Leap.PhysicalHands.ContactBone : public MonoBehaviour¶
Subclassed by Leap.PhysicalHands.HardContactBone, Leap.PhysicalHands.NoContactBone, Leap.PhysicalHands.SoftContactBone
Public Functions
- bool IsBoneContactingRigid (Rigidbody rigid)¶
Determine if this ContactBone is touching a given Rigidbody
- Param rigid
The rigidbody to check
- Return
Whether the bone is contacting the given RigidBody
Properties
- int Joint { get; set; }¶
Joint: 0 = proximal 1 = intermediate 2 = distal
- Dictionary<Rigidbody, Dictionary<Collider, ClosestColliderDirection>> NearbyObjects { get; set; }¶
summary> Dictionary of dictionaries of the directions from this bone to a grabbable object’s colliders /summary>
- HashSet<Rigidbody> GrabbableObjects { get; set; }¶
Objects that can be grabbed, not ones that are
- HashSet<Rigidbody> GrabbedObjects { get; set; }¶
Objects that are currently grabbed according to the grasp helper
- bool IsBoneGrabbing { get; set; } = false¶
Whether the grasp helper has reported that this bone is grabbing. If a bone further towards the tip is reported as grabbing, then this bone will also be.
- float NearestObjectDistance { get; set; }¶
Will report float.MaxValue if IsHovering is false
- class ClosestColliderDirection¶
Public Members
- bool isContactingCollider¶
Is this bone contacting the collider associated with this ClosestColliderDirection?
- Vector3 direction = Vector3.zero¶
The direction from the closest pos on the bone to the closest pos on the collider
- float distance = 0f¶
Distance from the edge of the bone