MAC Support


Pre-requisites

  • Xcode 14.1 for MAC silicon, Xcode 14.2 for MAC intel.

  • Unreal engine 5.2


Build the plugin with C++ project

  1. Create a new C++ project with Unreal engine

  2. Clone the plugin from our Github Repo to your Plugins folder in your project

  3. Build the project with the plugin in it

Note

Due to the Unreal engine marketplace only accepting .dylib built with MAC 10.15, our marketplace plugin does not support MAC. However, our Github Repo provides MAC support for both Intel and Silicon devices.


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