Turntable and Pullcord¶
This example provides assets that enable you to add object or product explorer style turntables to your applications. It also provides an example of a pull cord which triggers events to use when in different states.
Tips¶
You can modify the visuals and functionality of both the Turntable and the Pull Cord within the scene:
For the Turntable, locate the Turntable Gameobject (Table/Turntable) and try changing the parameters on the Turntable component.
For the Pull Cord, locate the Pull Cord Gameobject (Table/Pull Cord) and try moving its children Pull Cord Start and Pull Cord End in the scene. You can also modify the Pull Cord functionality by changing parameters such as Resting Point or Explosion Point on the Pull Cord component.
What Code was used to build the example?¶
This example comes with a series of scripts and assets, the code included is:
Turntable:
Turntable
- This is responsible for rotating the turntable whenever any fingertips are intersecting with it. It also calls TurntableVisuals.UpdateVisuals() when any turntable parameters have changed.
TurntableVisuals
- This creates a circle with a line renderer and dashes with drawMeshInstanced. It takes info such as the height and radius of the turntable from Turntable.cs.
PullCord:
PullCord
- PullCord updates the handle projection position,
updates the resting position for the pullCordHandle,
provides a value for the progress of the pull cord
and updates the exploding items.
PullCordHandle
- PullCordHandle keeps track of the handle’s position and moves it according to hand attraction and pinching.
PullCordVisuals
- PullCordVisuals updates the pull cord visuals depending on the pull cord state.