Ultraleap Hand Tracking Cameras¶
Choose either the Leap Motion Controller or the Stereo IR 170 Camera Module. The Leap Motion Controller captures the movements of your hands with unparalleled accuracy and near–zero latency. Our high–performance Stereo IR 170 (formerly known as Rigel) has a wider field of view, longer tracking range, and slimmer form factor than the Leap Motion Controller.
Minimum system requirements (desktop)
Windows® 10, 64-bit
Intel® Core™ i3 processor 5th Gen (must support AVX instructions)
2 GB RAM
USB 2.0 port
VR headsets may come with their own system requirements.
Standard installation guides for the Stereo IR 170 and Leap Motion Controller can be found on our developer portal.
Below are some video resources for general setup and care:
Our plugins for the Unity and Unreal game engines make it easy to incorporate hand tracking into your projects. Both feature Ultraleap’s powerful Interaction Engine, which bridges the gap between the hand tracking data and the game engine physics. This makes it possible to interact with virtual objects in a way that feels natural and intuitive.
The Unity integration also features:
Example scenes with interactive scripts
Menu interface utilities with buttons and sliders, including menus that float next to your hand
Easy detection of hand states like pinch and “thumbs–up” gestures
Customizable grab and throw mechanics
Optimized rigged hand models and auto–rigging pipeline for custom hand designs
Our Hand Tracking Software supports three different tracking orientation modes: desktop (facing up from a table), head–mounted (fastened to a VR/AR headset), and screentop (facing down towards the user).
Orientation mode is set at the application level by the developer. We do not recommend other device orientations.