- class Leap.Unity.Space.LeapSpace : public Leap.Unity.Space.LeapSpaceAnchor¶
Subclassed by Leap.Unity.Space.LeapRadialSpace
- void RebuildHierarchy ()¶
Call to traverse the entire hierarchy and rebuild the relationship between anchors. Call this whenever any of the following happens:
An anchor is created
An anchor is enabled / disabled
An enabled anchor is destroyed
The relative position in the hierarchy of any two anchors changes.
- void RecalculateTransformers ()¶
Call to update all transformers in the space. Call this whenever any anchor or parent of an anchor changes it’s transform.