Class Leap::Unity::SkeletalHand

class Leap.Unity.SkeletalHand : public Leap.Unity.HandModel

A hand object consisting of discrete, component parts.

The hand can have game objects for the palm, wrist and forearm, as well as fingers.

Subclassed by Leap.Unity.RigidHand

Public Functions

virtual override void UpdateHand ()

Updates the hand and its component parts by setting their positions and rotations.