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Choose either the Leap Motion Controller or the Stereo IR 170 Camera Module. The Leap Motion Controller captures the movements of your hands with unparalleled accuracy and near–zero latency. Our high–performance Stereo IR 170 (formerly known as Rigel) has a wider field of view, longer tracking range, and slimmer form factor than the Leap Motion Controller.
Minimum system requirements (desktop)
- Windows 7+ or Mac OS X 10.7 (note that OSX is no longer formally supported – older 32–bit applications are no longer supported by OSX 10.15 Catalina)
- AMD Phenom™ II or Intel Core™ i3/i5/i7 processor
- 2GB RAM
- USB 2.0 port
VR headsets may come with their own system requirements.
Based on the nature of your deployment please select one of the following release generations:
Legacy Desktop software (Version 2) may be used to build with desktop tracking on OSX or Linux. Many of the development assets associated with this software are outdated and the software is no longer supported. We strongly recommend using more recent software versions unless OSX or Linux is a hard requirement (please note that users running Windows 10 version 1709 or above will need to apply a manual fix to run V2 software).
Standard installation guides for the Stereo IR 170 Camera Module and Leap Motion Controller can be found on our developer portal.
Below are some video resources for general setup and care:
- Taking care of your Leap Motion Controller
- Tips for using your Leap Motion Controller
- Improving tracking
- Setup and comfortable use
Both the Leap Motion Controller and the Stereo IR 170 Camera Module have two different possible orientations: desktop (facing up from a table) and head–mounted (fastened to a VR/AR headset).
Orientation mode is set at the application level by the developer. We do not recommend other device orientations. Our Unity and Unreal integrations feature example code and documentation for both desktop and head–mounted modes.
Our plugins for the Unity and Unreal game engines make it easy to incorporate hand tracking into your projects. Both feature Ultraleap’s powerful Interaction Engine, a Unity tool that bridges the gap between the hand tracking data and the game engine physics. This makes it possible to interact with virtual objects in a way that feels natural and intuitive.
The Unity integration also features:
- Example scenes with interactive scripts
- Menu interface utilities with buttons and sliders, including menus that float next to your hand
- Easy detection of hand states like pinch and “thumbs–up” gestures
- Customizable grab and throw mechanics
- Optimized rigged hand models and auto–rigging pipeline for custom hand designs